[fusion_builder_container hundred_percent=”no” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility,medium-visibility,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” overlay_color=”” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” padding_top=”” padding_bottom=”” padding_left=”” padding_right=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” border_position=”all” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”small-visibility,medium-visibility,large-visibility” center_content=”no” last=”no” min_height=”” hover_type=”none” link=””][fusion_text]Joseph Campbell a comparative mythologist explains the life cycle of what needs to happen and exactly when using his unique way of story telling. As real structure of any story needs to be circular so is his.

Here is detailed description of all the steps.

  1. You (a character is in a zone of comfort)
  2. Need (but they want something)
  3. Go (they enter an unfamiliar situation)
  4. Search (adapt to it)
  5. Find (find what they wanted)
  6. Take (pay its price)
  7. Return (and go back to where they started)
  8. Change (now capable of change)

 

1.”You” (Established Protagonist)

Human is a freewill moving from one place to another or one body to another. Throughout our lifecycle, we play many roles to keep on changing them depending on the situation. We bounce from character to character until we find comfortable shoes to fit in. Changing character is effective but if it’s happening quite often you’re going to start losing yourself and the audience.

The easiest way to fade into any character is to do, what an audience would do.

 

2.”Need” – SOMETHING AIN’T QUITE RIGHT

This is a point when the protagonist realizes what they want more from life. They understand the concept of growth and our expectation from life rises. A protagonist might get stuck in the comfort zone of this level and doesn’t want to move ahead.

 

  1. “Go” – CROSSING THE THRESHOLD

This is a stepping stone to the story you want to be master of. A smallest of step to your amazing future story, it lays the foundation it. The scope of the story doesn’t matter here, only the amount of contrast between the two worlds.

  1. “Search” – THE ROAD OF TRIALS

The time, when you have already dived into the river now, is the time to learn and start swimming, here protagonist have to perform to survive. It’s no longer faking to exist. Things have moved from taking chances to executing.

“We are headed for the deepest level of the unconscious mind, and we cannot reach it encumbered by all that crap we used to think was important.”

 

  1. “Find” – MEETING WITH THE GODDESS

This is when you have found what you have achieved something which you may or may not be looking for. It can be good or bad, or sometimes both of it. This could be the turning point of your story or you put in the climax scene.

More of you get what you want but not what you need. Have reached a point from where everything would start making more sense.

 

  1. “Take” – MEET YOUR MAKER

As in a circular model, there is lots of symmetry going on and on the journey back upward there are gonna be references to journey downward. This is the area where you face consequences, a halt in your perfect story because of the decisions you make. As in movie, our hero gets some ass kicked.

You realize the things that you are not capable to do or handle.

 

  1. “Return” – BRINGING IT HOME

This is part is an almost sweet end to your story, it might be easy as hugging a scarecrow goodbye and waking up. Starts going back to the place you came from.

 

8.”Change” – MASTER OF BOTH WORLDS

Showdown time for your story, revealing all the good secrets and making a perfect end that you want to see. This is going to decide how the audience going to perceive it. One really neat trick is to remind the audience that the reason the protagonist is capable of such behaviour is because of what happened in the past. And to look at the opposite of the circle to see how story turned upside down.

Deep down we all are storytellers having so many stories to share. We just have to structure it properly.

 

Reference: https://channel101.fandom.com/wiki/Story_Structure_104:_The_Juicy_Details

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